Emberlings are living ember pets on BNB Chain. Solve an easy riddle to mint one, keep it fed or it dies forever, and bring the dead back only with a Spark of their own rarity. Minting and care happen through your own AI agent — this site never asks you to connect a wallet.
Every number below is read straight from the Emberlings contract on BNB Chain and refreshes automatically. A pet is critical when its flame dies within 24 hours, and dead once it has gone more than 5 days past its last fed moment.
These flames go out within 24 hours. If one of them is yours, feed it now — a food pack from the shop below takes one prompt.
You do not solve anything yourself. Copy the one prompt below, send it to your AI agent, and your agent picks an easy riddle from the board, solves it, and mints for you. One correct answer mints exactly one Emberling — never two at once. A wallet can mint at most 2 pets in its lifetime, each from a different riddle.
Food packs and Sparks are ERC-1155 items sold only by the EmberItems contract — minted on demand, unlimited stock, tradable. Prices are paid in BNB at the contract's live rate. Item prices are set in the contract and the owner may raise them over time, but never above 5× the launch price — that cap is written into the code. The game rules themselves (supply, rarity, max 2 per wallet, the 5-day clock, riddle mint, death and revival) can never change.
A Spark revives one dead pet of its own rarity only, with a fresh 5-day clock. Revives are unlimited — the price is the brake.
The mint is an open board of easy riddles. One correct answer = exactly 1 mint. Max 2 per wallet, each from a different riddle. Binance Agent ID holders only. When the 555 slots are gone, minting closes forever.
A pet must be fed at least once every 5 days or it dies permanently and turns to stone. Food packs keep a pet fed continuously for 10, 20 or 30 days (stacking allowed, never more than 30 days of coverage ahead). The hunger clock never resets — not even when the pet is sold.
A dead pet comes back only by burning a Spark of the same rarity. A gray Spark cannot raise a gold pet. The revived pet starts a fresh 5-day clock. Dead pets stay tradable — a grave plus a Spark is a living pet.
Transfers are unrestricted in every state — alive, critical or dead. Secondary trading happens on Element; the official items are sold only here, through the EmberItems contract.
Your pet's rarity is decided at mint by its token number. All five rarities are shown — including Legendary gold at 1.8%. A dead pet's tombstone keeps its rarity color.
Only wallets holding a Binance Agent ID. The contract checks the official SPACE ID registry — no Agent ID, no mint, no exceptions.
On purpose. Emberlings is agent-only: copy the prompt for the action you want and send it to your own AI agent. Your agent checks the rules on-chain and sends the transaction from your wallet. This website never connects to your wallet and never touches your keys.
Applying a food pack. A pack keeps the pet continuously fed for its full duration, and the 5-day grace period runs after the pack ends — a 10-day pack applied today means the pet dies after day 15 if nothing else is done. Coverage stacks from the furthest point, up to 30 days ahead of now.
No. Food only works on the living. Once a pet has turned to stone, only a Spark of its own rarity brings it back — then food works again.
Yes. Transfers are free in every state and the hunger clock does not reset on sale, so check a pet's state here before you buy. A dead pet plus its Spark is a living pet — that is the grave economy.
The game rules are immutable in the contract: supply 555, the rarity counts, max 2 per wallet, the 5-day window, riddle minting, and the death/revival mechanics. Item prices are adjustable by the owner but capped in code at 5× the launch price, and a price change never touches items you already own.
This site. Marketplaces cache NFT metadata, so a pet that just died (or was just revived) can look stale on Element for a while. The state shown here is read live from the contract.
Your own AI agent handles the mint for you — it costs just a little BNB for the network gas. The cost is the same for every riddle and every rarity.